Wednesday, October 29, 2014

Mamba : Final PNP



MAMBA




Ah-ha! The PNP is done! Technically. 
Mamba is a 2-4 player game where players race to kill the Snake Goddess at the end of the board to obtain a key to win the land. The players include: an archer, sword & shield, dual sword, and a lance user.
The game has two boards. One large and one small. Players have to cross the large board to get the the small board where the Snake Goddess is. Although once players cross the halfway point of the large board, rocks will start to fall from above. Tiles from the small board will collapse and land on the right side of the large board. Once rocks have fallen and tiles collapsed, players can no longer walk on these tiles. Be ware! Rocks can and will fall on players! 

Here is a link to download the PDF! There are two links, one with the boards, cards, and players. The 2nd is the rule book. (You will need 2 6-sided dice and a 12 and 20- sided dice.)







(Yeah, look at that totally awesome illustrations guys. yay! (sarcasm~))

Monday, October 6, 2014

Them Board Game Ideas

For our board game ideas I came down to two ideas. I actually really like both ideas so Im still unsure of which of the two to choose as the final. So here are my two ideas and the basics of the game layout.
(Board Game names are in Process)

Fall to the Claim:

2-4 Players

Objects:
- 4 players
- Board
- Flagpole
- X amount of Blocks
- Chance/Wild cards
- 1 die

Objective:
Players must be the first to get to the center of the board to capture the flag before the blocks that lead to the flag collapse and no player can win.

Each player must start at each corner of the board game. Number of movements depends on roll of a die. On random parts of the board will be mystery squares, when a player lands on these squares, they must roll a die to decide whether they will get a lucky or wild card: if the player rolls a even number, they get a chance card. After each player's end of turn, they must grab a block around the flag and remove it from play. Once blocks are removed, players cannot place it back. The only way to gain blocks would be through chance cards. Adding blocks through Chance cards are rare! Players be warned. Wild cards can turn the tables and take away more blocks.



Black Mamba:

2-4 Players

Objects:
- A board and a half
- 4 players + Snake Goddess
- Dice
- Chance/Wild cards
- Tiles

Objective:
Players must reach the half board (which is the top tier) and defeat the evil snake goddess before other players and before she kills the players.

All players start at the starting point on the first board. Players must cross the board and climb to the second board to get to the goddess and kill her. Players be warned! The goddess will have falling rocks ambush players once they pass halfway through the first board. Rocks will be randomly assigned with the roll of the dice (one die will represent the row and the other the column). The top tier (the half board) will lose tiles as rocks fall through.
Players must reach the goddess before the passage to the snake is unreachable.

Sunday, October 5, 2014

Apples to Catan




In our class, we had to pair up with a partner and grab two board games to combine them into one. Sadly, my partner and I were stuck with the leftover games. Which became a game that was completely silly as we kept playing. The board games were Settlers of Catan and Apples to Apples.
For those of you who dont know the two games... Settlers of Catan is a very long game with strategy and lots of time... The instruction booklet said that the game takes about an hour to play. Oh jeez... And the instructions? Oh no.
Now Apples to Apples. I personally have not actually played the game. But its essentially just like Cards Against Humanity. For those who dont know either... The game itself is just cards that give you descriptive words and players have to give the best/humorous situations.

So how in the world did we create a new game with these two completely different games? Good question. We honestly didnt know what we were doing until we already had pieces on the board. The board, which is Catan's, is detailed with roads and houses randomly placed around. Using the "Robber" from Catan, we replaced its job but making it the "situation" in each town. So the piece moves to each town with a situation on hand; the situation is chosen randomly with a red Apples to Apples card. Each player is given a set amount of Knight cards (since there was only two of us we each had 7 knights) and each knight has a personality provided by the green apple cards. The objective of the game is that each player must send a knight to solve the problem in that town. The player with the must solved problems by the end of the game wins.
I had two very interesting knight... Sensual and Appetizing. Oh, when I got those two I laughed. Those two were my best knights but I had to be careful- cause those two knights might just be my downfall as well. My partner also had an interesting pair of cards...
In the end, we couldnt get a winner due to the time limit of class, but he probably one since one of my knights died trying to solve a problem.... Never send a Healthy knight to get stoned and die....