Friday, April 10, 2015

LVL HUD Design

So for our racing level's we'll be making our own HUD design. Thats mostly the decal stuff on the screen. So since this is a racing level- the designs will be the speedometer and such.

I really wanted to keep my design simple and easy to understand but I also wanted to make it cutesy and vibrant since my level is well... vibrant and cutesy in a way.
Here are a few examples I found that were simple enough:









The last two are actual car designs, and I wanted to mix the two together so I'll see how that goes.

Monday, April 6, 2015

Falling Leaves

Here is a video of my leaves~
I made a small real quick mini map to try to show of them leaves. I still love 'em and maybe I'll go back another day and change the leaves so that they change color as they fall.

https://drive.google.com/file/d/0B7mNxLIO2hRdcWNNODFJUHlqS28/view?usp=sharing


Friday, April 3, 2015

P_FallingLeaves

Particle systems! Yay.

For the self made particle system I did a falling leaves emitter. Leaves that fall, guys. Wowza. I couldnt find a tutorial on it specifically in Unreal but I think I did a pretty good job on my own~ The big issue on it is getting that whimsical feel to it and have it float down in circles instead of just straight down.

AND just in case for those who apparently dont see falling leaves too often....





Falling leaves, ladies and gentlemen!

Haha. So here is my own little emitter: 
Cant see it very well but those leaves are falling in whirls! Im pretty happy with how they turned out. And I can easily tweak things here and there. I also have different textures so I can easily change the image of the leaves.
Also, here is a little peak at the material and particle system of my leaves