Wednesday, February 4, 2015

Jumping Jim


HA.
The graybox and such is done and ready to ship. This is made in Unreal 4.6 and the basic blocks were designed in Maya.
It doesnt look allll that pretty but the main idea for this project was level layout design and functions. In functions I do mean traps, boosts, etc.


Okay so the player starts off where the signs are and then the player has to go right and up. From there, there is a teleport that leads you to the small closed area at the bottom of the screenshot ^^^
Once there, get a trigger that lifts the green block away so the player can continue  their journey.


And then you have all this junk. Yay gaming!
Haha, but seriously, I love this. It's fun and you can do so much with gaming and level layouts.


And this is the last part of the game. The ending is where those big yellow coins are. The spikes that you see do fall down. The red blocks above the water do move. The red blocks on the right dissappear after a set amount once the player has landed on them. But dont worry they do come back.



Now I did want to take a video and post it but Fraps is being a dummy and doesnt like me. So one day I'll get that video!
One day.

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